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AI Insights · Timothy · October 2021

Top 5 Waifu Games on Android in Australia in Q3 2021

In Q3 2021, the top 5 Waifu games on Android in Australia saw varied performance metrics in weekly downloads, revenue, and active users.

Top 5 Waifu Games on Android in Australia in Q3 2021

Performance of Top 5 Waifu Games on Android in Australia in Q3 2021

In the third quarter of 2021, the top 5 Waifu games on the Android platform in Australia showcased diverse trends in their performance metrics. Here’s a detailed breakdown of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

KonoSuba: Fantastic Days from Sesisoft saw its weekly revenue peak at $9.5K in the week of August 23. However, it experienced a decline towards the end of the quarter, settling at approximately $2.5K in the last week of September. Weekly downloads started at 4.7K in mid-July but dropped steadily to around 588 by the end of September. Active users also saw fluctuations, starting at 3.2K in mid-July, peaking at 3.8K in late July, and ending at around 1.9K in the last week of September.

Zgirls3 from RiverGame had a significant increase in weekly downloads, peaking at 3.6K in the last week of August before declining sharply to 152 by the end of September. Revenue showed a consistent upward trend from $298 to $2.3K between late August and early September, maintaining around $2.2K in the subsequent weeks. Active users also peaked at 3.3K in early September before dropping to 1.4K by the quarter's end.

Princess Connect! Re: Dive by Crunchyroll Games experienced a varied revenue trend, starting at $1.8K in late June, peaking at $5K in mid-July, and ending at $2.1K in the last week of September. Downloads were relatively low, starting at 1.1K in late June and dropping to 90 by the end of the quarter. Active users followed a similar trend, peaking at 3.9K in mid-July and decreasing to 2.7K by the end of September.

Honkai Impact 3 from COGNOSPHERE PTE. LTD. exhibited impressive revenue figures, peaking at $28.7K in mid-August. Although there were fluctuations, the revenue remained strong, ending at $16.7K in the last week of September. Downloads were relatively stable, ranging from 266 to 532. Active users saw a steady trend, with minor fluctuations, peaking at 2.8K in mid-July and ending at 2.3K in the last week of September.

Girl Cafe Gun by BILIBILI, despite its recent release in early September, showed a positive trend in revenue, starting at $615 and increasing to $3.8K by the end of September. Downloads started strong at 761 in the first week of September but gradually declined to 409 by the last week of the month.

For more insights and detailed analytics on mobile game performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021